![]() It also adds a callback when a new scene is loaded and set the object as inactive, so that it won’t be shown in the title screen. This script keeps the object from being destroyed when changing scenes in the Start method. In order to keep the PlayerParty alive when changing scenes, we are going to use the following script, called StartBattle. In order to do so, we are going to create a PlayerParty persistent object, which won’t be destroyed when changing scenes. You will also need to properly set its position so that it will be created in the correct position in Battle Scene. In our game, we want to keep the player units data saved even when changing scenes. Public void loadNextScene (string sceneName) Then, we set the OnClick callback of the play button to call the loadNextScene method with “Town” as parameter. This script will simply define a method to start a new scene given its name. The PlayButton object will have the following ChangeScene script for the OnClick callback. On the other hand, for the Button object we need to set its OnClick callback. For the Text object we only need to set its message. The first one is a Text, while the second one is a Button. ![]() We are going to create another layer called HUD, and put the HUDCanvas on this layer.įinally, we need to create the two HUD objects. However, in order to show this canvas over the background one, we need to properly set its sorting layer. Let’s start by creating another Canvas following the same process as the BackgroundCanvas. ![]() In the Title Scene, those elements will be a title text, and a play button. Now, we need another Canvas to show the HUD elements. The source image will be the background image, and we can set its native size in order to properly show it. Also, the UI Scale Mode (in Canvas Scaler) will be set to follow the screen size, with a reference resolution of 1280×960.Īfter doing that, we create a new Image object as a child of this canvas. In order to do so, we need to specify the camera of the canvas, which will be our main camera. Title Scene Background canvasįirst of all, we are going to create a Canvas to show the background image in the Title Scene. You can do that by creating a new Canvas called BackgroundCanvas, and setting its render mode as Screen Space – Camera. There are also plenty of useful features for classrooms including classroom management tools, reporting, course plans, and more. This platform made specifically for classroom usage offers several Unity-based courses (alongside other in-demand digital technologies topics). Alternatively, you can also jump into more comprehensive online courses designed to take you from zero to industry-ready developer.įor teachers, you may also want to check out Zenva Schools. If not, you can feel free to check out some of our other Unity tutorials first. Just be careful not to use Balloon Strike more than once in a row, as The King usually seems to retaliate with insta-kill, even if he was previously confused.AVAILABLE FOR A LIMITED TIME ONLY Tutorial Requirementsīefore beginning, it is assumed that you have the basics of Unity under your belt. The battle’s riskier this way, but it also takes a lot less time than doing the damage yourself. If you’re feeling especially gutsy you can forego Colorful Pop! and just wait for The King to hit himself, which will do a fair amount of damage. Colorful Pop! keeps his attack strength low enough to be negligible, and Swoosh! will grant you extra TP per turn while allowing you to avoid his attacks all the more. If you decide to go for full points and leave Therese out you’ll need to keep The King disoriented with Confetti Whirl at all times. ![]() ![]() Therese jumps in to heal you with Prayer, provide extra defence (not really necessary) with Cover, and, most important, bust up The King’s Soul Shield with Shield Break. The key here is to keep The King disoriented with Confetti Whirl, then smack him whenever you get a spare moment. Hero Call! You only have Therese, but she’s more than enough. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |