Eating most food (not recommended in most cases as it consumes the food in question).Using kebbit claws and any vambraces on each other.Using teak logs or mahogany logs and a knife on each other.Using swamp tar and a low levelled herb ( guam leaf to harralander) on each other with a pestle and mortar in the inventory - this is recommended unless more inventory space is helpful, as a herb sack can be used to store more grimy herbs in case of mistakes.Starting actions will increase (or not change) the timer, and when the timer hits 0, the action (if it runs off of the skilling timer) will be completed.Īctions which do interact with the skilling timer and are commonly chosen to delay the skilling timer by three ticks include: The skilling timer is a tick counter that can be modeled as counting down once every tick. Making use of this mechanic requires accurate timing but can lead to substantial gains in experience per hour. This reduction in the number of ticks required to complete an action is typically accomplished through a mechanic which allows substituting the completion of a carefully chosen action for the completion of the desired action. Tick manipulation is used most prominently in skilling to reduce the average number of ticks passed per completion of a desired action. Because running causes the player to move over two squares in a single tick, this causes the game to never consider the player to be on the trapped square. It works by first standing on a square before a trap, and then running across the single square that has a trap, in order to end up on the other side. Pizzas also can be eaten instantly alongside other foods, and otherwise have a very limited tick delay for any other action.Īside from the combat and skilling applications, the "run trick" is a common and simple method of tick manipulation that can be used to avoid damage from traps, or to speed up navigation through dangerous areas. For example, it is possible to eat an anglerfish, drink a Saradomin brew, then eat a karambwan, healing a player by 56 hitpoints in a single game tick. Cooked karambwan are one of the more popular 'combo-foods' as there is no tick delay in how fast they can be eaten in combinations with other foods. However if a player were to chain these actions together, it is possible to eat a piece of food then drink a potion in the same game tick. However, tick-eating is not possible in PvP situations, and some bosses, such as Tz-Kal Zuk, do not allow for tick-eating and will deal full damage regardless.įood combination: Food and potions can normally be consumed once every three ticks. As they are stackable, purple sweets are often used for this purpose, although any food can be used. Although risky, it can be beneficial to preserve supplies or survive extremely damaging attacks (such as Sotetseg's energy ball) and, if done consistently, skilled players can use this to do activities that would otherwise require Prayer points or levels, such as the Fight Caves. If a player heals before the damage is applied, they can survive attacks which would otherwise kill them. Tick-eating: Certain types of damage, particularly Ranged or Magic attacks are calculated prior to them being applied to a player's health. Tick-eating an attack that would almost certainly otherwise kill the player While most forms of tick manipulation are technically glitches, Jagex's stance is that they are considered balanced and accepted due to the extra effort involved by the player. Due to the click-intensive nature of tick manipulation, many players shy away from using these methods in favour of more conventional methods, but if a player optimises the amount of actions performed between each game tick, it's possible for them to achieve a much higher experience rate per hour or perform actions much quicker than what would normally be expected. By performing actions quickly enough within a tick, players can interrupt animations to optimise skilling and combat. The RuneScape game engine runs on a unit of time colloquially referred to as "ticks", with each tick lasting 0.6 seconds (this amount of time can vary by hundredths or thousandths of a second due to things like server lag or the number of players on a world, read here). Tick manipulation is a method in which players are able to use the RuneScape clock to their advantage in activities such as combat and skilling. The RuneScape Wiki also has an article on: rsw:Tick manipulation
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