If you try to hit that supersonic ball back too quickly, its holder can easily parry your hit and smash your face. If you don’t hit that supersonic ball back quickly enough, it could ricochet in a half-dozen different directions, and it becomes much more difficult to time your counterattack. Blaze’s advanced techniques are similarly straightforward, adding different ways to manipulate the ball’s movement or punish hasty opponents.Īs the ball reaches higher speeds, timing your hits becomes less a dexterity game and more of a rhythm game but with more explosions. You hit the ball, aim it to surprise your opponents, and avoid taking a 200+ MPH gravity drive to the face. The bare essentials of Lethal League are almost as simple as Pong. Thus you remain focused on the ball throughout the entire match, which is much less demanding than, say, memorizing frame data and planning out fighting moves like real-time chess. Once you hit the ball, it deals damage to anyone else it touches unless they hit it back. Even though you are fighting other players, your attacks only interact with the ball. It’d be hard for any game to cater to both casual and competitive play without an easy-to-learn, hard-to-master learning curve. Technical flaws aside, it’s the closest thing I’ve ever played to my dream online experience as a competitive casual. It ain’t a perfect port (I will keep beating the Switch Online dead horse even though I just bought three months of Switch Online for this game) yet it’s a thrilling game with a high skill ceiling that always leaves me excited for another go. But I’ve never found a game that satisfies both with just its online play… until Lethal League Blaze’s Switch launch two weeks ago. These conflicting interests are a big reason why I want fighting games to have better single-player modes alongside robust online competitive scenes. It’d be fun to develop those skills, but my interests and passions are already spread across so many games, I doubt that trade-off is worth it for someone like me. There’s something about most competitive games that makes me feel like it’s not worth playing them unless I’m as dedicated as the players who keep curb-stomping me. I generally prefer competing in party games even though they don’t have the same edge to them because my losses aren’t so discouraging. I never thought to invest that much time and energy into traditional competitive games when I had it. I get a thrill from trying to climb up leaderboards and learning new things about the online versus games I enjoy. But I’m always too intimidated to, for example, attempt to reach a silver rank in Street Fighter V. Like a deconstruction of a shonen protagonist, I admire the spirit of competition, but I’m much more of a casual than a hardcore player. In Low speeds, getting a parry and thus hitting your opponent but not killing means he can do it again due to how a succesfull parry gives you full meter.If baseball mascots are furries does that mean Ballhead is Raptor’s fursona? It is an absolutely amazing mixup with dice that I theorised in Lethal League 1, but parrying worked differently there so it was not as viable. Most of the time, they MUST respond or WANT to respond. If you dont challenge this Raw Parry, a fundemental Dice will let the ball just fly trough in anticipation of the super angle being tricky enough.ĭices super making the ball fly out of his paddle before the end of hitlag induces reflexes on the opponent. Letting dice hit the ball is a good counter, but that is only assumed if he hits it at all. It is simply best to try and stay away from Dice when he has his super. But if the dice player catches on, he can raw hit the ball and NOT parry, which results in a death for you once again. The way parrying works is simple, once you have parried someone, the hitlag will reduce itself for release, a Raw parry like this is then viable.Įither be far away from Dice, target the ball from its first bounce instead of its launch, or grab the ball instead. This catches them and thus, with high speed, it kills them. Most opponent will either try to bunt, or swing. As the super does its thing, you get close to the opponent and pre-swing to get the ball first and hold bunt to instantly parry when you do hit the ball. With super, from almost any range, you can get the ball to slide along the walls (Or not) and have the ball bounce towards the enemy. Dice is the best one in my oppinion to be able to do this the most consistently, mostly because it hinges on that your opponent knows where it will go and you getting to it before them. Note: this tech is advanced and works on people who know and anticipate Dices Super and the angles it provides.Ī simple but elusive tech that catches a heck ton of people. With Dices special, you can predictably get the opponent to fall for a raw Parry.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |